Star Citizen Face Animation
Charlie Hall is ’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.
The team behind Star Citizen, the ambitious collection of spacefaring games from Chris Roberts, plans to launch a new update today. Called the 3.3 update, it will add new features to the test version of the multiplayer game’s incomplete alpha build, also referred to as the “persistent test universe” or PTU. One prominent addition is the long awaited face-over-internet-protocol that will allow players to map their expressions onto their in-game avatars in real-time.
The facial animation technology, referred to as FOIP, was announced at last year’s Gamescom. Produced in partnership with Faceware Technologies, it’s the consumer version of the motion-capture technology used in games like Star Wars Battlefront 2
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It’s lifelike, yes, but that’s not always for the better. What we saw dipped heavily into the uncanny valley. Avatars at first had deadened expressions as their players stared vacantly ahead into the stream. Once aware that we were watching them, though, they began to move their jaws around, blinking their eyes, opening their mouths and showing us the full range of motion.
Tells that the 3.3 update will also include 10 “new and reworked” vehicles, weapons, armor sets and collectible items. It will also see additions to the Stanton star system, including new moons, truck stops and space stations. Another major upgrade, called Object Container Streaming, will help mitigate the load on players’ home computers and should improve performance. Expect to see more details today during the CitizenCon festivities, which are free to view online starting around 1:00 pm ET today.
It’s important to note that the FOIP tech, and everything else in the 3.3 update, will not be available on the alpha version of the persistent universe, referred to as the PU, at this time. Instead, it will only be available on the PTU, which is the test environment of that alpha version. There’s no word yet on when the 3.3 update will go out to the actual PU servers.
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Project is the most-funded crowdfunding campaign of any kind, on any platform, for any thing. It is no stranger to controversy, having endured many since its inception in 2012. The most meaningful impediment at this time is a lawsuit by Crytek, which alleges both breach of contract and conspiracy related to the use of its CryEngine technology.
Products since 2016. Even with the 3.3 update, only a small fraction of the project’s proposed multiplayer component is playable at this time.Star Citizen’s most ambitious new feature is something called Face Over Internet Protocol (FOIP), which uses motion capture to mirror players’ expressions and facial movements in-game. A demo shown to at Gamescom proves that not only is this technology impressive, but it’s also ... fairly disturbing.
Cloud Imperium Games’ CEO Chris Roberts debuted the tech to the masses during a presentation held tonight in Germany, and he previewed it for us personally behind closed doors earlier in the week. Produced in collaboration with Faceware Technologies, FOIP uses webcams to detect and animate players’ actual faces within the game. It’s an advanced feature that Roberts referred to as novel in a press release.
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“For the first time we’ll be able to deliver the full range of human emotion, not just voice, ” he said. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
It’s lifelike, yes, but that’s not always for the better. What we saw dipped heavily into the uncanny valley. Avatars at first had deadened expressions as their players stared vacantly ahead into the stream. Once aware that we were watching them, though, they began to move their jaws around, blinking their eyes, opening their mouths and showing us the full range of motion.
It was nightmarish, to be frank. To watch virtual lips flap in real time as people across the room from us had stilted conversations was a unique, and uniquely strange, experience. We wouldn’t think to dismiss the Faceware tech, to be clear; it’s just that this level of animation suggests that
Star Citizen Facial Animations
Becomes even more bizarre. We watched a conversation happen between two players as they crossed paths on a gigantic spaceship, each avatar flapping their lips emotionlessly at each other. They were perfectly synchronized and matching the words players were speaking, to Faceware’s credit. But we couldn’t help but stare slightly aghast at what was happening.
To be the most realistic fictional space drama ever, FOIP is a magnificent step in that direction. But by “magnificent, ” we mean on a purely technological basis. The reason uncanny valley exists is because creators aspire for something bordering on the real. Approximating reality is impossible without all of its essential ingredients, however, and some of those just aren’t easily captured through tech — like emotion, or nuance, or subtlety.
The real-time facial recognition tech will make it into the game’s alpha in a later update, although a video above shows what it looks like. To aid players in getting their “believable digital faces” into
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“For the first time we’ll be able to deliver the full range of human emotion, not just voice, ” he said. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
It’s lifelike, yes, but that’s not always for the better. What we saw dipped heavily into the uncanny valley. Avatars at first had deadened expressions as their players stared vacantly ahead into the stream. Once aware that we were watching them, though, they began to move their jaws around, blinking their eyes, opening their mouths and showing us the full range of motion.
It was nightmarish, to be frank. To watch virtual lips flap in real time as people across the room from us had stilted conversations was a unique, and uniquely strange, experience. We wouldn’t think to dismiss the Faceware tech, to be clear; it’s just that this level of animation suggests that
Star Citizen Facial Animations
Becomes even more bizarre. We watched a conversation happen between two players as they crossed paths on a gigantic spaceship, each avatar flapping their lips emotionlessly at each other. They were perfectly synchronized and matching the words players were speaking, to Faceware’s credit. But we couldn’t help but stare slightly aghast at what was happening.
To be the most realistic fictional space drama ever, FOIP is a magnificent step in that direction. But by “magnificent, ” we mean on a purely technological basis. The reason uncanny valley exists is because creators aspire for something bordering on the real. Approximating reality is impossible without all of its essential ingredients, however, and some of those just aren’t easily captured through tech — like emotion, or nuance, or subtlety.
The real-time facial recognition tech will make it into the game’s alpha in a later update, although a video above shows what it looks like. To aid players in getting their “believable digital faces” into
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