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Animal Crossing Sweet Day Switch

Animal Crossing Sweet Day Switch

Animal Crossing: Sweet Day (どうぶつの森 キャンディーまつり Dōbutsu no Mori Kyandī Matsuri? , Animal Forest: Candy Festival) is a 1-2 vs. 1-4 minigame that is included in Nintendo Land for the Wii U. 2-6 players can play the game against one (or two) players using the GamePad and the rest using the Wii Remote sideways. The player(s) with the GamePad plays as the two Gatekeepers Copper and Booker, while the players with the Wii Remotes play as the animals that resemble Dizzy, Peanut, Lily, and Tangy.

The animals must run around a town area collecting candies scattered across the stage on ground and/or in trees, while avoiding Copper and Booker. The player(s) using the GamePad can utilize both of the GamePad's control sticks to control both gatekeepers simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Animals are able to drop candies at will in order to run faster.

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Stash Rules (2 Players / 1-2 vs. 1): The Gatekeepers must try to catch the single animal Dizzy three times. The player playing as Dizzy must collect 15 candies and place them into any of the bowls around the course while evading both of the Gatekeepers.

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Carry Rules (3-6 Players / 1-2 vs. 2-4): The players playing as the animals must carry the candy at all times while trying to avoid getting tackled by the two Gatekeepers for a total of three times. As always, the more candy the player carries, the slower they get. If that happens and a gatekeeper is about to catch them, it's wise to drop some candy and run away. For the animals to win, they must safely carry a total of a certain amount of candies. 

This game can allow up to 6 players to play. To do this, two players must share the Gamepad, as both will play as the gatekeepers. 

Dōbutsu no Mori (Dòngwù Sēnlín) · Dōbutsu no Mori + · Animal Crossing · Dōbutsu no Mori e+ · Wild World · City Folk · New Leaf (Welcome amiibo) · New Horizons

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Dōbutsu no Mori (film) · Dōbutsu no Mori: Hohinda Mura Dayori · Dōbutsu no Mori e+ 4koma Gag Battle · Minna no Dōbutsu no Mori · Oideyo Dōbutsu no Mori · Tobidase Dōbutsu no Mori Minna de Seseragi Mura Life · Animal Crossing: New Horizons, Vol. 1: Deserted Island Diary

Super Smash Bros. Melee · Super Smash Bros. Brawl · Mario Kart 8 · Super Smash Bros. for Nintendo 3DS and Wii U · Super Smash Bros. Ultimate · Animal Crossing cameoes in other franchisesIn this attraction, guards are trying to keep animals out of a candy orchard. Players may play as either the guards or the animals. The player with the GamePad plays as the guards, and the players with the Wii Remotes are characters dressed up as animals. The goal for the animals is to steal pieces of candy before the guards catch them.

Animal

The players using the Wii Remotes (up to four) watch the main screen, which displays a heart meter and a Candy to go counter. The entire team of candy thieves shares these three hearts, one of which is lost when any one of the animals is tackled by the guards. The candy thieves' objective is to collect all the required candy pieces before losing all three hearts, while the GamePad player must simultaneously control two guards (each guard is controlled by one control stick) and try to tackle the animals before all the candy has been collected.

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The candy thieves must run around the map to find candy, which they then have to place in a dish of sorts marked by a flag with a leaf on it (see picture below). Players use (2) to pick up candy and (1) to drop it. There is an element of strategy here, because each time a player picks up an additional piece of candy, their animal hat grows larger and slows them down. This makes it hard to escape from the guards, so players must be careful not to take too much candy at once.

Nintendo

No Nunchucks are required for Wiimote players, with the controller held side-on and the + pad used to move, while 2 is used to pick up candy and 1 is used to drop it.

The GamePad player has an enhanced map on his screen with the thieves locations on it. The trick to playing as the guards is figuring out how to control both guards at once (one with each analog stick and back shoulder button) in order to catch the animals efficiently, while the thieves must coordinate amongst themselves in order to avoid the guards. In essence, this attraction is all about coordination!

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The candy thieves must run around the map to find candy, which they then have to place in a dish of sorts marked by a flag with a leaf on it (see picture below). Players use (2) to pick up candy and (1) to drop it. There is an element of strategy here, because each time a player picks up an additional piece of candy, their animal hat grows larger and slows them down. This makes it hard to escape from the guards, so players must be careful not to take too much candy at once.

Nintendo

No Nunchucks are required for Wiimote players, with the controller held side-on and the + pad used to move, while 2 is used to pick up candy and 1 is used to drop it.

The GamePad player has an enhanced map on his screen with the thieves locations on it. The trick to playing as the guards is figuring out how to control both guards at once (one with each analog stick and back shoulder button) in order to catch the animals efficiently, while the thieves must coordinate amongst themselves in order to avoid the guards. In essence, this attraction is all about coordination!

More

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