Frame Label Adobe Animate
Adobe Animate documents divide lengths of time into frames similar to films. Frames are at the core of any animation, dictating each segment of time and movement. The total number of frames in your movie, and the speed at which they are played back, together determine your movie's overall length. A brief description of some of the concepts on frames is explained below for your reference.
In the timeline, you work with the frames to organize and control the content of your document. You place frames in the timeline in the order you want the objects in the frames to appear in your finished content.
Is a frame where a new symbol instance appears in the timeline. A keyframe can also be a frame that includes ActionScript® code to control some aspect of your document. You can also add a
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In static frame span, same content is available for entire duration of span. You can use this type of span whenever you need to display graphics for fixed amount of time.
In tweened frame span, the content changes within the span for each frame. You can use this type of span for animations.
The filters and color effects used to be applicable only to movie clips and graphic symbols. With the advanced layers, filters and color effects can now be applied to a selective frame(s), which in turn applies to all its content including shapes, drawing objects, graphic symbols, and so on. Layer effects can also be tweened using classic, shape, and IK tweens across frames.
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Animate offers two different methods for selecting frames in the timeline. In frame-based selection (the default), you select individual frames in the timeline. In span-based selection, the entire frame sequence, from one keyframe to the next, is selected when you click any frame in the sequence.
As a prerequisite for span based selection, you can specify span-based selection in Animate timeline by clicking the hamburger icon at the upper-right corner and selecting Span Based Selection menu item.
You can label frames in the timeline as a way of helping organize its contents. You can also label a frame in order to be able to refer to that frame in ActionScript by its label. That way, if you rearrange the timeline and move the label to a different frame number, the ActionScript will still refer to the frame label and will not have to be updated.
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Frame labels can only be applied to keyframes. A best practice is to create a separate layer in the timeline to contain your frame labels. Using separate layer for labels enables you to organize content and keyframes better.
A keyframe and the span of regular frames that follow it are known as a keyframe sequence. The timeline can contain any number of keyframe sequences.
Select the frame or sequence and select Edit > Timeline > Remove Frame, or right-click (Windows) or Control‑click (Macintosh) the frame or sequence and select Remove Frame from the context menu.
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Select the keyframe and select Edit > Timeline > Clear Keyframe, or right-click (Windows) or Control‑click (Macintosh) the keyframe and select Clear Keyframe from the context menu.The art of animation is all about images changing over the course of time in a natural, pleasing, and entertaining manner. It’s the same whether you’re creating a cartoon with a long-eared rabbit or you’re developing a presentation for the next quarterly sales meeting. Elements move, change shape, and change color. In Animate, that means that the properties that define an element change over the course of time. Those properties and their changes are tracked on the timeline through the use of keyframes—those little diamond-shaped markers.
The previous chapters involved some timeline manipulation. This chapter provides more complete details on timeline basics and controls. You’ll learn how to create timeline labels and how to set, move, and remove keyframes. And of course you’ll explore transitions, learning how to tweak them to do your bidding. When you’re through, you’ll know how to operate every button and widget the timeline has to offer.
Master the timeline, and you’ll be an Animate Jedi. You’ll have a jump on the learning process if you’ve used a timeline in a video editor, Adobe After Effects, or Flash. If you tackled any of the exercises in the earlier chapters, you’re not a complete stranger to the timeline. When you work in Animate, you use three panels to create your animation: Elements, Properties, and the timeline. Usually you jump back and forth among them, using their features as necessary. It’s no surprise that the timeline is the panel that’s devoted to working with time—selecting specific moments in your animation and making something happen.
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When you first look at the timeline, it seems to be quite complicated with all its buttons and widgets. Create a couple of transitions, and things don’t get any simpler down there in Animate south. Don’t be intimidated. Think of the timeline simply as a ruler that measures time in your animation. See Figure 4-1. The playhead lets you select a certain moment in time. For example, drag it to 0:02 on the timeline, and the stage displays the elements as they appear 2 seconds into your animation. As explained in the earlier chapters, elements’ position on the stage and their appearance is controlled by properties: Location properties, Color properties, Size properties, and so on.
Figure 4-1. The timeline lists elements in your animation and their properties. The playhead lets you select a certain moment during the animation. Keyframes mark a point in time when the value of a particular property changes.
Initially, the timeline displays numbers like 0:01 and 0:02, with minutes on the left side of the colon and seconds on the right. As you’re working, you’ll want to zero in on a particular portion of the timeline and the property keyframes it holds. You can zoom in and out of the timeline; however, doing so changes the tick marks and numbers displayed. The controls for zooming in and out of the timeline are in the lower-right corner, as shown in Figure 4-2. When you zoom in on the timeline, you’ll begin to see fractions of seconds displayed, like 0:00.500 and 0:00.250, as shown in Figure 4-2.
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Figure 4-2. Want a better view of a particular segment of the timeline? Drag the slider to zoom in and out of the timeline. Click the Show All button to see the entire active portion of the timeline.
To select a particular moment in time, drag the playhead along the timeline. The playhead and its red marker line selects a point in the animation’s run time. As you move the playhead, the time counter to the right of the playhead changes to display the selected time in numbers (Figure 4-3). The three playback buttons in the upper-left corner of the timeline work just like the ones on your iPod or Blu-ray player. The left button jumps to the beginning of your animation, and the right button jumps to the end, wherever that may be on the timeline. The big triangle in the middle plays your animation in real time. If the animation is playing, the same button works as a pause button. You won’t always want to play your entire animation. Sometimes, you’re just interested in a segment. The play button starts to play your animation from the playhead’s position. After you’ve watched your animation, click the return arrow next to the playback controls to move the playhead back to its previous position.
If you can see the point in time you want to select, but the playhead is missing in action, click the timeline. The playhead will jump to that spot.
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Figure 4-3. On the far left of the timeline, you have playback controls, just like those on your iPod. The time counter numerically displays the position of the top playhead. You use the playhead and the pin to mark two points in time when you create transitions.
If you want some additional help dividing time into little pieces, check out the Grid, which displays subtle vertical lines over the timeline at regular intervals. You can turn the grid on and off with the Timeline→Show Grid tool. Once it’s displayed, use the Timeline→Grid submenu to set the time increments. As you can see in Figure 4-4, your choices are: 1 second, 0.5 second, 0.25 second, 0.1 second. You can also use the more cinematic frames per second setting: 15 fps, 24 fps and 30 fps. The standard frame rate for film is 24 fps while the video rate is usually 30 fps. The grid is more than just a visual aid; as you’ll see in the next section, you can use snapping to assist marking a point in time.
Figure 4-4. When you turn on the timeline grid, the lines displayed are faint but visible. You can use the Timeline→Grid submenu to choose just the right incremenet for your project.
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As you drag the playhead around, you may notice some snapping action as the playhead jumps to a particular tick mark on the timeline’s ruler or jumps to a keyframe. That snapping action is deliberate, but you’re in complete control over how it works. Go to Timeline→Snapping to turn the feature on or off, as shown
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