Anime Intro Osu
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(stylized as osu!) is a free-to-play rhythm game primarily developed, published, and created by Dean peppy Herbert. Inspired by iNiS' rhythm game Osu! Tatakae! Oudan, it was writt in C# on the .NET Framework,
And was released for Microsoft Windows on 16 September 2007. The game has throughout the years be ported to macOS, Linux, Android and iOS.
EZ2DJ (EZ2CATCH), Elite Beat Agts, O2Jam, StepMania, and DJMax. All beatmaps in the game are community-made through the in-game map editor or through external tools. Four differt game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty.
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There are four official game modes: osu! (called osu! standard), osu!taiko, osu!catch, and osu!mania. With the addition of osu!lazer, players can now add custom gamemodes to the osu! clit.
The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.
osu!standard takes direct inspiration from Osu! Tatakae! Oudan games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the osu! website.
Osu Anime Songs
osu!mania is a vertical scrolling rhythm game that mostly takes inspiration from Beatmania. The gamemode consists of notes that fall vertically in differt lanes, with one key used to tap for each lane.
The final gamemode, osu!catch, is based on EZ2CATCH, which was part of the EZ2DJ cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the scre.
Each mode offers a variety of beatmaps, which are game levels that are played to songs of differt lgths, ranging from TV size anime opings to marathons surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as hit objects or circles and are arranged in differt positions on the scre (except for the spinner) at differt points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is th played with accompanying music, simulating a sse of rhythm as the player interacts with the objects to the beat of the music.
Osu! Skin 『エミリア』
Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a graphics tablet or computer mouse to control cursor movemt, paired with a keyboard
Osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is an one-off paymt), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be titled to one user, allowing for longer uninterrupted service.
Osu! and its players have organized differt evts, such as fanart, tournamts, beatmapping contests, and convtions. The biggest unofficial evt held in the community is cavoe's osu! evt
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In 's-Hertogbosch, Netherlands. The evt has be arranged three times since 2017 yearly. However, due to the COVID-19 pandemic, the 2020 and 2021 editions of the evt were canceled. COE 2022 occurred from 1 to 7 August and COE 2023, the most rect evt, has be held from July 31 - August 6, 2023. There were also official stands at TwitchCon and Anime Expo.
Osu! contains three main facets of competition betwe players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and frids. Players also compete with their ranks, which are calculated by accumulating performance points (pp). pp is based on a map's difficulty and the player's performance on it.
In July 2019, a player, Vaxei, exceeded 1, 000 pp in a single play for the first time, followed by another player, idke, less than twty-four hours later.
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Since established in 2011, there have be twelve annual osu! World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and sev key). Teams for World Cups are country-based, with up to eight players per team.
There are also very many differt community-hosted tournamts, differing in rank range, types of maps played, and how the teams are composed.
Winners of larger official tournamts typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournamts oft attract high-skill level players as well as large audices on Twitch, this is in contrast to the smaller community tournamts, which oft have small or no prizes and are not watched by many people. These smaller tournamts comprise the vast majority of all osu! Tournamts, and through the usage of global rank try restrictions where you may only compete against players in your own rank range, community tournamts provide a serious competitive vironmt for players who may not be as highly skilled. Without these community tournamts, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community.
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In 2011, osu!stream was released as an adaptation of osu! for iOS devices running iOS 6 and later, also developed by Dean Herbert. The main differce betwe osu! and osu!stream is that osu!stream beatmaps are not user-created and are instead made by the developers of osu!stream. The version also includes some new gameplay elemts.
On 26 February 2020, Herbert announced that he released the source code and plans to halt the developmt of the game, releasing one final update that made all the levels free to download.
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Is an op source rewrite of the original game clit. It is intded to replace the currt stable clit once it gains user acceptance. New features to the game are no longer being added to the stable clit;
The developmt of osu!lazer began in 2015, and is currtly available on Microsoft Windows, macOS, Linux, Android, and iOS. osu!lazer is writt tirely in .NET (formerly .NET Core).
Osu!framework is an op source game framework developed with osu!lazer in mind. The goal of osu!framework developmt is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rdering.
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In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to Elite Beat Agts, it was differtiated by its community's large library of high-quality community made contt and customization.
The game has be used and recommded by esports players such as Ninja and EFFECT, as a way to warm-up and practice their aim.Rhythm games are a unique product of the video game world that combines music with gameplay. If you’ve ever played “Dance Dance Revolution” or “Guitar Hero, ” you know the intense satisfaction of correctly dancing or playing an instrument to a sequence of notes on the screen. For being no good at them, I have always been addicted to that satisfaction; countless hours have been spent attempting to master the music (on medium difficulty at best). In 2014, I found my calling.
Imagine “Guitar Hero” but on the computer, and you had to click notes that showed up on the screen. That’s the essence of “Osu, ” a game that challenges your rhythm and hand-eye coordination. Each track you play is called a “beatmap.” Talented beatmappers and other dedicated community members work to provide quality beatmaps that rhythm masters play to perfection, competing for points and a higher position on the leaderboards. “Osu” is still affectionately called an “obscure rhythm game” by its community, but has grown to 14 million registered players in its 12-year lifespan. It’s not so obscure anymore, but still nowhere close to the popularity of “Just Dance.” Part of that is the challenge — it has an enormously high skill ceiling — but much of
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